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Civilization VI Wiki
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=== [[File:Icon Military Policies.png|30px]] Military === {|class = "wikitable sortable" ! width="10%" | Policy !! width="10%" | Unlocked by !! width="10%" | Era !! width="10%" | Makes obsolete !! width="10%" | Obsoleted by !! width="50%" | Effect |- | Agoge || [[Craftsmanship]] || 1. Ancient || - || Feudal Contract || +50% {{Production}} [[Production]] towards<span style="display: none">foot1</span> Ancient and Classical era melee and ranged units. |- | Bastions || [[Defensive Tactics]] || 2. Classical || - || Public Works || +6 City {{Combat Strength}} Defense Strength. +5 City {{Ranged Strength}} Ranged Strength. |- | Chivalry || [[Divine Right]] || 3. Medieval || - || Lightning Warfare || +50% {{Production}} [[Production]] towards<span style="display: none">cavalry2</span> Medieval, Renaissance, and Industrial era heavy and light cavalry units. |- | Conscription || [[State Workforce]] || 1. Ancient || - || Levée en Masse || Unit maintenance reduced by 1 {{Gold}} [[Gold]] per turn, per unit. |- | Defense of the Motherland || [[Class Struggle]] || 6. Modern || - || - || No war weariness from combat in your territory. |- | Discipline || [[Code of Laws]] || 1. Ancient || - || Native Conquest || +5 Unit {{Combat Strength}} Combat Strength when fighting Barbarians. |- | Feudal Contract || [[Feudalism]] || 3. Medieval || Agoge || Grande Armée || +50% {{Production}} [[Production]] towards<span style="display: none">foot2</span> Medieval and Renaissance era melee and ranged units. |- | Grande Armée || [[Nationalism]] || 5. Industrial || Feudal Contract || Military First || +50% {{Production}} [[Production]] towards<span style="display: none">foot3</span> Industrial and Modern era melee and ranged units. |- | Integrated Space Cell || [[Space Race]] || 7. Atomic || Military Research || - || +15% {{Production}} [[Production]] towards Space Race projects if a city has either a Military Academy or a Seaport. |- | International Waters || [[Cold War]] || 6. Modern || Maritime Industries<br/>Press Gangs || - || +100% {{Production}} [[Production]] towards<span style="display: none">naval3</span> Modern, Atomic, and Information era naval units, excluding Carriers. |- | Lightning Warfare || [[Totalitarianism]] || 6. Modern || Maneuver<br/>Chivalry || - || +50% {{Production}} [[Production]] towards<span style="display: none">cavalry3</span> Modern, Atomic, and Information era heavy and light cavalry units. |- | Levée en Masse || [[Mobilization]] || 6. Modern || Conscription || - || Unit maintenance reduced by 2 {{Gold}} [[Gold]] per turn, per unit. |- | Limes || [[Defensive Tactics]] || 2. Classical || - || Public Works || +100% {{Production}} [[Production]] toward defensive buildings. |- | Logistics || [[Mercantilism]] || 4. Renaissance || - || - || +1 Movement if starting turn in friendly territory. |- | Maneuver || [[Military Tradition]] || 1. Ancient || - || Lightning Warfare || +50% {{Production}} [[Production]] towards<span style="display: none">cavalry1</span> Ancient and Classical era heavy and light cavalry units. |- | Maritime Industries || [[Foreign Trade]] || 1. Ancient || - || International Waters || +100% {{Production}} [[Production]] towards<span style="display: none">naval1</span> Ancient and Classical era naval units. |- | Martial Law || [[Totalitarianism]] || 6. Modern || - || - || Accumulate 25% less War Weariness than usual. |- | Military First || [[Rapid Deployment]] || 7. Atomic || Grande Armée || - || +50% {{Production}} [[Production]] towards<span style="display: none">foot4</span> Atomic and Information era melee and ranged units. |- | Military Research || [[Urbanization]] || 5. Industrial || - || Integrated Space Cell || Military Academies and Seaports generate +1 {{Science}} [[Science]] |- | Native Conquest || [[Exploration]] || 4. Renaissance || Discipline || - || Combat victories over units from earlier Eras provide {{Gold}} [[Gold]] equal to 50% of the {{Combat Strength}} Combat Strength of the defeated unit. |- | National Identity || [[Nationalism]] || 5. Industrial || - || - || Units have 50% less {{Combat Strength}} Combat Strength reduction from being injured. |- | Patriotic War || [[Class Struggle]] || 6. Modern || - || - || +100% {{Production}} [[Production]] towards<span style="display: none">support1</span> Modern, Atomic, and Information era support units. |- | Press Gangs || [[Colonialism]] || 4. Renaissance || - || International Waters || +100% {{Production}} [[Production]] towards<span style="display: none">naval2</span> Renaissance and Industrial era naval units. |- | Professional Army || [[Mercenaries]] || 3. Medieval || - || - || 50% discount on unit upgrades. |- | Propaganda || [[Mass Media]] || 6. Modern || Retainers || - || Accumulate 25% less War Weariness than usual. |- | Raid || [[Military Training]] || 2. Classical || - || Total War || Yields from pillaging are doubled for pillaging improvements. |- | Retainers || [[Civil Service]] || 3. Medieval || - || Propaganda || +1 {{Amenities}} [[Amenities]] for cities with a garrisoned unit. |- | Sack || [[Mercenaries]] || 3. Medieval || - || Total War || Yields from pillaging are doubled for pillaging districts. |- | Strategic Air Force || [[Globalization]] || 8. Information || Their Finest Hour || - || +50% {{Production}} [[Production]] towards<span style="display: none">air2</span> Information era air units, and toward all Carriers. |- | Survey || [[Code of Laws]] || 1. Ancient || - || Native Conquest || Double experience for Recon units. |- | Their Finest Hour || [[Suffrage]] || 6. Modern || - || Strategic Air Force || +50% {{Production}} [[Production]] towards<span style="display: none">air1</span> Modern and Atomic era air units. |- | Total War || [[Scorched Earth]] || 5. Industrial || Raid<br/>Sack || - || Yields from pillaging are doubled. |- | Veterancy || [[Military Training]] || 2. Classical || - || - || +30% {{Production}} [[Production]] towards Encampment districts and buildings for that district. |- | Wars of Religion || [[Reformed Church]] || 3. Medieval || - || - || +4 {{Combat Strength}} Combat Strength when fighting Civilizations that follow other Religions. |}
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