Civilization VI Wiki
Register
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

The various Improvement in Civilization VI.

Improvements are built by particular units on almost any tile within your cities that is not occupied by a city center, district, mountain, natural wonder, or world wonder. The type of improvement that can be built on a tile is determined by the qualities of the tile including the terrain and resources.

Improvements

Improvement Yield Bonus (Research Requirement) Tile Requirement Prerequisite Built By Notes
Icon improvement farm Farm +1 Icon main food Food, +0.5 Icon housing Housing
+1 Icon main food Food per 2 adjacent Farms (Feudalism until Replaceable Parts)
+1 Icon main food per adjacent Farm (Replaceable Parts)
Grasslands, Plains None Builder Does not remove Floodplains
Icon improvement camp Camp +1 Icon main gold Gold, +0.5 Icon housing Housing
+1 Icon main production Production (Mercantilism)
+1 Icon main gold Gold (Synthetic Materials)
Fur, Ivory, Deer, or Truffles Animal Husbandry Builder Provides a copy of the Luxury Resource
Icon improvement pasture Pasture +1 Icon main production Production, +0.5 Icon housing Housing
+1 Icon main food Food (Exploration)
+1 Icon main production Production (Robotics)
Cattle, Sheep, or Horses Animal Husbandry Builder If built on Horses, provides a copy of that Strategic Resource
Icon improvement mine Mine +1 Icon main production Production
+1 Icon main production Production (Apprenticeship)
+1 Icon main production Production (Industrialization)
Hill terrain or mineable resource Mining Builder If built on appropriate Strategic or Luxury resource, provides a copy of that resource
Icon improvement quarry Quarry +1 Icon main production Production
+1 Icon main gold Gold (Banking)
+1 Icon main production Production (Rocketry)
Stone, Marble, or Gypsum Mining Builder If built on Gypsum or Marble, provides a copy of that Luxury Resource
Icon improvement fort Fort Occupying unit receives +4 Defense Strength and 2 turns of fortification Flat or Hill terrain Siege Tactics Military Engineer -
Icon improvement plantation Plantation +1 Icon main gold Gold, +0.5 Icon housing Housing
+1 Icon main food Food (Scientific Theory)
+1 Icon main gold Gold (Globalization)
Specific resources Irrigation Builder If built on appropriate Luxury Resource, provides a copy of that resource
Only gets the bonus from Globalization once even if researched multiple times
Icon improvement lumber mill Lumber Mill +1 Icon main production Production
+1 Icon main production Production (Steel)
+1 Icon main production Production if adjacent to a River
Woods Machinery Builder Does not remove Woods
Icon improvement fishing boats Fishing Boats +1 Icon main food Food, +0.5 Icon housing Housing
+1 Icon main gold Gold (Cartography)
+1 Icon main food Food (Plastics)
Coast or Ocean resource Sailing Builder If built on Pearls or Whales, provides a copy of that resource
Icon unitoperation build route Roads Ancient: Flat movement cost of 1 regardless of terrain.
Classical: Bridges (move across rivers with no penalty)
Industrial: Movement cost reduced to 0.75.
Modern: Movement cost reduced to 0.5.
Passable terrain - Military Engineer, Trader Road bonuses vary by era
Icon improvement airstrip Airstrip Supports up to 3 air units Flat terrain Flight Military Engineer -
Icon Seaside Resort Seaside Resort +2 Icon Tourism Tourism and +1 Icon main gold Gold per Appeal Coastal terrain with appeal of Breathtaking or above Radio Builder -
Icon improvement oil well Oil Well +2 Icon main production Production Oil Resource on land Combustion Builder Provides a copy of the Oil resource
Icon improvement offshore oil rig Offshore Platform +2 Icon main production Production Oil resource on water Plastics Builder Provides a copy of the Oil resource
Icon improvement missile silo Missile Silo Weapon Capacity: 1 Flat terrain Rocketry Military Engineer Allows placement and launch of nuclear weapons

Unique Tile Improvements

Improvement Yield Bonus (Research Requirement) Tile Requirement Prerequisite Built By Country Notes
Template:Alcázar Alcázar +2 Icon Culture Culture
Occupying unit receives +4 Icon map pin strength Defense Strength, and automaticly gains 2 turns of fortification
- - Builder Granada City-State Suzerain bonus
Icon improvement chateau Château +2 Icon Culture Culture
+2 Icon Culture Culture if adjacent to a Wonder
+1 Icon main gold Gold if adjacent to a Luxury Resource
Adjacent to River Humanism Builder France
Icon improvement colossal head Colossal Head +2 Icon Faith Faith
+1 Icon Culture Culture (Humanism)
+1 Icon Faith Faith per 2 adjacent Woods or 2 adjacent Rainforest
Not Snow - Builder La Venta City-State Suzerain bonus
Icon improvement great wall Great Wall Units gain +4 Icon map pin strength Defense Strength and 2 turns of fortification
+1 Icon main gold Gold per adjacent Great Wall (Masonry)
+1 Icon Culture Culture per adjacent Great Wall (Castles)
- Masonry Builder China
Icon improvement kurgan Kurgan +1 Icon Faith Faith, +1 Icon main gold Gold
+1 Icon Faith Faith per adjacent Pasture
Flat land Animal Husbandry Builder Scythia
Icon improvement mission Mission +2 Icon Faith Faith
+2 Icon main science Science (Cultural Heritage)
+2 Icon Faith Faith if not on home continent
+1 Icon main science if adjacent to a Campus district
- Exploration Builder Spain
Template:Monastery Monastery +2 Icon Faith Faith
+15 HP healing for friendly religious units on this tile that has not attacked this turn
- - Builder Armagh City-State Suzerain bonus
Icon improvement roman fort Roman Fort Units gain +4 Icon map pin strength Defense Strength and 2 turns of fortification - Iron Working (for Legion) Legion Rome
Icon improvement sphinx Sphinx +1 Icon Culture Culture, +1 Icon Faith Faith
+1 Icon Culture Culture (Natural History)
+2 Icon Faith Faith if adjacent to a Wonder
Not adjacent to another Sphinx Craftsmanship Builder Egypt Does not remove Floodplains
Icon improvement stepwell Stepwell +1 Icon main food Food, +1 Icon housing Housing
+1 Icon Faith Faith (Feudalism)
+1 Icon housing Housing (Sanitation)
+1 Icon main food Food (Professional Sports)
+1 Icon Faith Faith if adjacent to a Holy Site district
+1 Icon main food Food if adjacent to a Farm
Flat land not adjacent to another Stepwell Irrigation Builder India
Icon improvement ziggurat Ziggurat +2 Icon main science Science
+1 Icon Culture Culture (Natural History)
+1 Icon Culture Culture if adjacent to a River
Flat land - Builder Sumeria

See Also

Advertisement