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Civilization VI Wiki
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{{stub}} [[File:Icon Citizens.png|left]] [[File:Citizen_Growth_infobar.png|right]] '''Citizens''' are one of the [[Game Concepts]] in [[Civilization VI]]. ==Description== In Civ VI {{Citizens}} '''Citizens''' represent the population of a city. Each of your people can work one of the [[Tiles]] within a city's borders, or it seems can work in a building as a Specialist. Citizens that work tiles produce a combination of {{Production}} [[Production]], {{Food}} [[Food]], {{Gold}} [[Gold]], {{Science}} [[Science]], {{Faith}} [[Faith]], and or {{Culture}} [[Culture]], depending on what [[Terrain]] or the [[Tile Improvements]] they are assigned to. By default the game will manage your citizens and specialists for you, although you can manually manage them in the city view or on the bottom right of the UI if you wish. Your {{Citizens}} Citizen count increases (minus the food consumption) in your cities as you produce a {{Food}} [[Food]] surplus. After you produce enough excess food, another citizen will be added to the city. When a [[File:Icon Settler.png|20px]] [[Settler]] [[Unit]] is created, the city's population is reduced by one. The more citizens in your cities, the more [[Tiles]] you're able to work, thus adding to the productivity of your city. See also: {{Amenities}} [[Amenities]] ==Trivia== ==Strategy== At the beginning of the game you'll want to micro manage for growth, presumably to grow to additional Citizens. Once you've grown to a few people you can start growing wide by building [[Settlers]], and you can start establishing new cities, probably in less hospitable locations. Youβll want to start reassigning citizens early on to either boost {{Food}} [[Food]] or {{Production}} [[Production]], growth or manufacturing, and thus have highly specialized cities, depending on what you want or need. ==Images== [[Category:Game Concepts]]
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