Wonder

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The infographic shows the Wonders and some District adjacency bonuses available and can be a guide in placing them for the best strategic benefit.

The Wonders in Civilization VI. See also: Production for a complete list of things to build.

All Wonders are built on Tiles surrounding the city center. Wonders will be shown in gradual states of being construction as work on it progresses. Once it is finished the construction will be repeated with a cinematic, complete with dramatic lighting of a day going by. Wonders can't currently be pillaged or destroyed, except perhaps by nuclear weapons or by razing a city, though more information on that will be known as the game comes into release.

From the dev team[edit | edit source]

"We had those pre-rendered Wonder movies that show a sort of time-lapse photography sunrise to sunset. Everybody really liked those, and we got a lot of comments that they missed those as a reward for building Wonders. So now we're doing those in-game. Wonders actually have very intricate build sequences, so as you're building Wonders over time you can see a certain percentage that's done by looking at them massing. But when you're done you're rewarded by this movie – actually, the time of day in the world changes. So it goes from night to sunrise, so you see all the bricks building up in place until you get to sunset. Or some of the wonders end at night because they're lit. And it's all in-game in your world, and you can see all your buildings around it. It makes the world seem more alive, and that's something we’ve put a lot of effort into." - Brian Busatti[1]
"Wonders are the one thing that we never wanted to damage or destroy. I know horrible things can happen to a wonder in the real world, but it's one thing we wanted to shield people from: having smoking ruins of the Pyramids. We imagine that everyone in the world has such respect for a wonder that they wouldn't destroy one." - Dennis Shirk[2]

Known wonder details[edit | edit source]

  • Wonders now also exist on the map, each taking up their own Tile.
  • Most Wonders now have Terrain requirements.
  • Wonder movies are back, but now they're in-game and some feature a day/night transition.
  • When watching another player's / AI's city you will see the wonder getting constructed.
  • Some of the previous Wonders like The Sphinx or The Great Wall are now Unique Tile Improvements.
  • wonders cannot be built on floodplains, although there are a few exeptions where the floodplains are required.

List of wonders[edit | edit source]

The wonders in Civilization VI
Wonder Name Era Wonder Provides Additional Bonus Tile Requirements Technology/Civic Requirements Icon main production.png Cost
Alhambra Alhambra Medieval Era +2 Icon Amenities.png Amenities from entertainment
+2 Icon General.png Great General points per turn
+1 Icon Military Policies.png Military Policy slot
Provides the same defensive bonuses as a Icon improvement fort.png Fort Must be built on Hills adjacent to an Icon district encampment.png Encampment District. Castles technology Castles 710 Icon main production.png Production
Big Ben Big Ben Industrial Era +6 Icon main gold.png Gold
+3 Mini Icon Great Merchant.png Great Merchant points per turn.
+1 Icon Economic Policies.png Economic Policy slot
Doubles current treasury. Must be built next to a River adjacent to a Icon district commercial hub.png Commercial Hub District with a Icon building bank.png Bank. Economics technology Economics 1760 Icon main production.png Production
Bolshoi Theatre Bolshoi Theatre Industrial Era +2 Mini Icon Great Writer.png Great Writer points per turn.
+2 Mini Icon Great Musician.png Great Musician points per turn.
+1 Greatwork writing.png Great Work of Writing slot.
+1 Greatwork music.png Great Work of Music slot.
Awards 2 randomly-chosen free civics when completed. Must be built on flat land adjacent to a Icon Theater Square.png Theater Square District. Opera and Ballet civic Opera and Ballet 1450 Icon main production.png Production
Broadway Broadway Modern Era +3 Mini Icon Great Writer.png Great Writer points per turn.
+3 Mini Icon Great Musician.png Great Musician points per turn.
+1 Greatwork writing.png Great Work of Writing slot
+2 Greatwork music.png Great Work of Music slots
1 free random Atomic Era civic boost. Must be built on flat land adjacent to a Icon Theater Square.png Theater Square District. Mass Media civic Mass Media 2100 Icon main production.png Production
Chichen Itza Chichen Itza Medieval Era +2 Icon Culture.png Culture to all Rainforest tiles for this city.
+1 Icon main production.png Production to all Rainforest tiles for this city.
Must be built on Rainforest. Guilds civic Guilds 710 Icon main production.png Production
Colosseum Colosseum Classical Era +2 Icon Culture.png Culture
+3 Icon Amenities.png Amenities from entertainment
The Colosseum's Icon Culture.png Culture and Icon Amenities.png Amenities are extended to each Icon district city center.png city center within 6 tiles. Must be built on flat land adjacent to an Icon district entertainment complex.png Entertainment Complex District. Games and Recreation civic Games and Recreation 400 Icon main production.png Production
Colossus Colossus Classical Era +3 Icon main gold.png Gold
+1 Icon Admiral.png Great Admiral point per turn.
+1 Icon stats land trade.png Trade Route capacity. Grants a Icon unit trader.png Trader unit. Must be built on the Coast, adjacent to land and a Icon district harbor.png Harbor District. Shipbuilding technology Shipbuilding 400 Icon main production.png Production
Cristo Redentor Cristo Redentor Modern Era +4 Icon Culture.png Culture Icon Tourism.png Tourism output from Icon Relic.png Relics and Holy Cities is not diminished by other civilizations who have researched Icon civic the enlightenment.png The Enlightenment civic. Doubles Icon Tourism.png Tourism output of Icon Seaside Resort.png Seaside Resorts across your civilization. Must be built on Hills. Mass Media civic Mass Media 2100 Icon main production.png Production
Eiffel Tower Eiffel Tower Modern Era All tiles in your civilization gain +2 Appeal. Must be built on flat land adjacent to the Icon district city center.png City Center District. Steel technology Steel 2100 Icon main production.png Production
Estádio do Maracanã Estádio do Maracanã Atomic Era +6 Icon Culture.png Culture
+2 Icon Amenities.png Amenities from entertainment.
+2 Icon Amenities.png Amenities in each city in your civilization. Must be built on flat land adjacent to an Icon district entertainment complex.png Entertainment Complex District with a Icon building stadium.png Stadium. Professional Sports civic Professional Sports 2835 Icon main production.png Production
Forbidden City Forbidden City Renaissance Era +5 Icon Culture.png Culture +1 Wildcard Policy slot Must be built on flat land adjacent to the Icon district city center.png City Center District. Printing technology Printing 920 Icon main production.png Production
Great Library Great Library Classical Era +2 Icon main science.png Science
+1 Icon Scientist.png Great Scientist point per turn.
+2 Greatwork writing.png Great Works of Writing slots.
Receive boosts to all Ancient and Classical Era technologies. Must be built on flat land adjacent to a Icon district campus.png Campus district with a Icon building library.png Library. Recorded History civic Recorded History 400 Icon main production.png Production
Great Lighthouse Great Lighthouse Classical Era +3 Icon main gold.png Gold.
+1 Icon Admiral.png Great Admiral point per turn.
+1 Icon map pin movement.png Movement for all naval units. Must be built on the Coast, and adjacent to land and a Icon district harbor.png Harbor district with a Icon building lighthouse.png Lighthouse. Celestial Navigation technology Celestial Navigation 290 Icon main production.png Production
Great Zimbabwe Great Zimbabwe Renaissance Era +5 Icon main gold.png Gold
+2 Icon unit great merchant.png Great Merchant points per turn.
+1 Icon stats land trade.png Trade Route capacity.
Your Icon stats land trade.png Trade Routes from this city get +2 Icon main gold.png Gold for every Bonus resource in this city's territory.
Must be built adjacent to a Icon district commercial hub.png Commercial Hub district with a Icon building market.png Market and adjacent to Icon Resource Cattle.png Cattle. Banking technology Banking 920 Icon main production.png Production
Hagia Sophia Hagia Sophia Medieval Era +4 Icon Faith.png Faith Icon unit missionary.png Missionaries and Icon unit apostle.png Apostles can spread Religion 1 extra time. Must be built on flat land adjacent to a Icon district holy site.png Holy Site District, and you must have founded a Religion. Education technology Education 710 Icon main production.png Production
Hanging Gardens Hanging Gardens Ancient Era Increases growth by 15% in all cities. Must be built next to a River. Irrigation technology Irrigation 180 Icon main production.png Production
Hermitage Hermitage Industrial Era +3 Mini Icon Great Artist.png Great Artist points per turn.
+4 Greatwork landscape.png Great Works of Art slots
Must be built along a River. Natural History civic Natural History 1760 Icon main production.png Production
Huey Teocalli Huey Teocalli Medieval Era +1 Icon Amenities.png Amenities from entertainment for each adjacent Lake tile within one tile of Huey Teocalli. +1 Icon main food.png Food and +1 Icon main production.png Production for each Lake tile in your empire. Must be built on a Lake tile adjacent to land. Military Tactics technology Military Tactics 710 Icon main production.png Production
Mahabodhi Temple Mahabodhi Temple Classical Era +4 Icon Faith.png Faith Grants 2 Icon unit apostle.png Apostles. Must be built on Woods adjacent to a Icon district holy site.png Holy Site District with a Icon building temple.png Temple, and you must have founded a Religion. Theology civic Theology 400 Icon main production.png Production
Mont St. Michel Mont St. Michel Medieval Era +2 Icon Faith.png Faith
+2 Icon Relic.png Relic slots.
All Apostles you create gain the Martyr ability in addition to a second ability you choose normally. Must be built on the Floodplains or Marsh. Divine Right civic Divine Right 710 Icon main production.png Production
Oracle Oracle Ancient Era +1 Icon Culture.png Culture
+1 Icon Faith.png Faith
Patronage of Icon unitcommand activate great person.png Great People costs 25% less Icon Faith.png Faith. Districts in this city provide +2 Icon unitcommand activate great person.png Great Person points of their type (for example, Great Writer points from the Theater Square district). Must be built on Hills. Mysticism civic Mysticism 290 Icon main production.png Production
Oxford University Oxford University Industrial Era +3 Icon unitoperation scientist action.png Great Scientist points per turn.
+2 Greatwork writing.png Great Works of Writing slots
+20% Icon main science.png Science in this city, and awards 2 randomly-chosen free technologies when completed. Must be built on Grassland or Plains adjacent to a Campus district with a University. Scientific Theory technology Scientific Theory 1450 Icon main production.png Production
Petra Petra Classical Era +2 Icon main food.png Food, +2 Icon main gold.png Gold, and +1 Icon main production.png Production on all Desert tiles for this city (non-Floodplains). Must be built on Desert or Floodplains without Hills. Mathematics technology Mathematics 400 Icon main production.png Production
Potala Palace Potala Palace Renaissance Era +2 Icon Culture.png Culture
+3 Icon Faith.png Faith
+1 Diplomatic Policy slot. Must be built on a Hill adjacent to a Mountain. Astronomy technology Astronomy 1170 Icon main production.png Production
Pyramids Pyramids Ancient Era +2 Icon Culture.png Culture Grants a free Builder. All Builders can build 1 extra improvement. Must be built on Desert (including Floodplains) without Hills. Masonry technology Masonry 220 Icon main production.png Production
Ruhr Valley Ruhr Valley Industrial Era +20% Icon main production.png Production in this city, and +1 Icon main production.png Production for each Mine and Quarry in this city. Must be build along a River adjacent to an Industrial Zone district with a Factory. Industrialization technology Industrialization 1450 Icon main production.png Production
Stonehenge Stonehenge Ancient Era +2 Icon Faith.png Faith Grants a free Icon unitoperation found religion.png Great Prophet. Icon unitoperation found religion.png Great Prophets may found a Religion on Stonehenge instead of a Holy Site. Must be adjacent to Stone and on flat land. Astrology technology Astrology 180 Icon main production.png Production
Sydney Opera House Sydney Opera House Atomic Era +8 Icon Culture.png Culture
+5 Icon unitoperation musician action.png Great Musician points per turn.
+3 Greatwork music.png Great Works of Music slots
Must be built on the Coast, adjacent to land and a Harbor district. Cultural Heritage civic Cultural Heritage 3300 Icon main production.png Production
Terracotta Army Terracotta Army Classical Era +1 Icon unitoperation general action.png Great General point per turn. All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open borders.png Open Borders. Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable. Construction technology Construction 400 Icon main production.png Production
Venetian Arsenal Venetian Arsenal Renaissance Era +2 Icon unitoperation engineer action.png Great Engineer points per turn. Receive a second naval unit each time you train a naval unit. Must be built adjacent to the Coast and adjacent to an Industrial Zone district. Mass Production technology Mass Production 920 Icon main production.png Production

Gallery of wonders[edit | edit source]

References[edit | edit source]