All Wonders are built on Tiles surrounding the city center. Wonders will be shown in gradual states of being construction as work on it progresses. Once it is finished the construction will be repeated with a cinematic, complete with dramatic lighting of a day going by. Wonders can't currently be pillaged or destroyed, except perhaps by nuclear weapons or by razing a city, though more information on that will be known as the game comes into release.
From the dev team[edit | edit source]
- "We had those pre-rendered Wonder movies that show a sort of time-lapse photography sunrise to sunset. Everybody really liked those, and we got a lot of comments that they missed those as a reward for building Wonders. So now we're doing those in-game. Wonders actually have very intricate build sequences, so as you're building Wonders over time you can see a certain percentage that's done by looking at them massing. But when you're done you're rewarded by this movie – actually, the time of day in the world changes. So it goes from night to sunrise, so you see all the bricks building up in place until you get to sunset. Or some of the wonders end at night because they're lit. And it's all in-game in your world, and you can see all your buildings around it. It makes the world seem more alive, and that's something we’ve put a lot of effort into." - Brian Busatti
- "Wonders are the one thing that we never wanted to damage or destroy. I know horrible things can happen to a wonder in the real world, but it's one thing we wanted to shield people from: having smoking ruins of the Pyramids. We imagine that everyone in the world has such respect for a wonder that they wouldn't destroy one." - Dennis Shirk
List of wonders[edit | edit source]
|The wonders in Civilization VI|
|Wonder Name||Era||Wonder Provides||Tile Requirements||Technology/Civic Requirements||Cost|
|Alhambra||Medieval Era|| +2 Amenities from entertainment
+2 Great General points per turn
+1 Military Policy slot
Provides the same defensive bonuses as a Fort
|Must be built on Hills adjacent to an Encampment District.||Castles||710 Production|
|Big Ben||Industrial Era|| +6 Gold
+3 Great Merchant points per turn.
+1 Economic Policy slot
Doubles current treasury.
|Must be built next to a River adjacent to a Commercial Hub District with a Bank.||Economics||1760 Production|
|Bolshoi Theatre||Industrial Era|| +2 Great Writer points per turn.
+2 Great Musician points per turn.
+1 Great Work of Writing slot.
+1 Great Work of Music slot.
Awards 2 randomly-chosen free civics when completed.
|Must be built on flat land adjacent to a Theater Square District.||Opera and Ballet||1450 Production|
|Broadway||Modern Era|| +3 Great Writer points per turn.
+3 Great Musician points per turn.
+1 Great Work of Writing slot
+2 Great Work of Music slots
1 free random Atomic Era civic boost.
|Must be built on flat land adjacent to a Theater Square District.||Mass Media||2100 Production|
|Chichen Itza||Medieval Era|| +2 Culture to all Rainforest tiles for this city.
+1 Production to all Rainforest tiles for this city.
|Must be built on Rainforest.||Guilds||710 Production|
|Colosseum||Classical Era|| +2 Culture
+3 Amenities from entertainment
The Colosseum's Culture and Amenities are extended to each city center within 6 tiles.
|Must be built on flat land adjacent to an Entertainment Complex District.||Games and Recreation||400 Production|
|Colossus||Classical Era|| +3 Gold
+1 Great Admiral point per turn.
+1 Trade Route capacity. Grants a Trader unit.
|Must be built on the Coast, adjacent to land and a Harbor District.||Shipbuilding||400 Production|
|Cristo Redentor||Modern Era|| +4 Culture
Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched The Enlightenment civic. Doubles Tourism output of Seaside Resorts across your civilization.
|Must be built on Hills.||Mass Media||2100 Production|
|Eiffel Tower||Modern Era||All tiles in your civilization gain +2 Appeal.||Must be built on flat land adjacent to the City Center District.||Steel||2100 Production|
|Estádio do Maracanã||Atomic Era|| +6 Culture
+2 Amenities from entertainment.
+2 Amenities in each city in your civilization.
|Must be built on flat land adjacent to an Entertainment Complex District with a Stadium.||Professional Sports||2835 Production|
|Forbidden City||Renaissance Era|| +5 Culture
+1 Wildcard Policy slot
|Must be built on flat land adjacent to the City Center District.||Printing||920 Production|
|Great Library||Classical Era|| +2 Science
+1 Great Scientist point per turn.
+2 Great Works of Writing slots.
Receive boosts to all Ancient and Classical Era technologies.
|Must be built on flat land adjacent to a Campus district with a Library.||Recorded History||400 Production|
|Great Lighthouse||Classical Era|| +3 Gold.
+1 Great Admiral point per turn.
+1 Movement for all naval units.
|Must be built on the Coast, and adjacent to land and a Harbor district with a Lighthouse.||Celestial Navigation||290 Production|
|Great Zimbabwe||Renaissance Era|| +5 Gold
+2 Great Merchant points per turn.
+1 Trade Route capacity.
Your Trade Routes from this city get +2 Gold for every Bonus resource in this city's territory.
|Must be built adjacent to a Commercial Hub district with a Market and adjacent to Cattle.||Banking||920 Production|
|Hagia Sophia||Medieval Era|| +4 Faith
Missionaries and Apostles can spread Religion 1 extra time.
|Must be built on flat land adjacent to a Holy Site District, and you must have founded a Religion.||Education||710 Production|
|Hanging Gardens||Ancient Era||Increases growth by 15% in all cities.||Must be built next to a River.||Irrigation||180 Production|
|Hermitage||Industrial Era|| +3 Great Artist points per turn.
+4 Great Works of Art slots
|Must be built along a River.||Natural History||1760 Production|
|Huey Teocalli||Medieval Era||+1 Amenities from entertainment for each adjacent Lake tile within one tile of Huey Teocalli. +1 Food and +1 Production for each Lake tile in your empire.||Must be built on a Lake tile adjacent to land.||Military Tactics||710 Production|
|Mahabodhi Temple||Classical Era|| +4 Faith
Grants 2 Apostles.
|Must be built on Woods adjacent to a Holy Site District with a Temple, and you must have founded a Religion.||Theology||400 Production|
|Mont St. Michel||Medieval Era|| +2 Faith
+2 Relic slots.
All Apostles you create gain the Martyr ability in addition to a second ability you choose normally.
|Must be built on the Floodplains or Marsh.||Divine Right||710 Production|
|Oracle||Ancient Era|| +1 Culture
Patronage of Great People costs 25% less Faith. Districts in this city provide +2 Great Person points of their type (for example, Great Writer points from the Theater Square district).
|Must be built on Hills.||Mysticism||290 Production|
|Oxford University||Industrial Era|| +3 Great Scientist points per turn.
+2 Great Works of Writing slots
+20% Science in this city, and awards 2 randomly-chosen free technologies when completed.
|Must be built on Grassland or Plains adjacent to a Campus district with a University.||Scientific Theory||1450 Production|
|Petra||Classical Era||+2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non-Floodplains).||Must be built on Desert or Floodplains without Hills.||Mathematics||400 Production|
|Potala Palace||Renaissance Era|| +2 Culture
+1 Diplomatic Policy slot.
|Must be built on a Hill adjacent to a Mountain.||Astronomy||1170 Production|
|Pyramids||Ancient Era|| +2 Culture
Grants a free Builder. All Builders can build 1 extra improvement.
|Must be built on Desert (including Floodplains) without Hills.||Masonry||220 Production|
|Ruhr Valley||Industrial Era||+20% Production in this city, and +1 Production for each Mine and Quarry in this city.||Must be build along a River adjacent to an Industrial Zone district with a Factory.||Industrialization||1450 Production|
|Stonehenge||Ancient Era|| +2 Faith
Grants a free Great Prophet. Great Prophets may found a Religion on Stonehenge instead of a Holy Site.
|Must be adjacent to Stone and on flat land.||Astrology||180 Production|
|Sydney Opera House||Atomic Era|| +8 Culture
+5 Great Musician points per turn.
+3 Great Works of Music slots
|Must be built on the Coast, adjacent to land and a Harbor district.||Cultural Heritage||3300 Production|
|Terracotta Army||Classical Era|| +1 Great General point per turn.
All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders.
|Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable.||Construction||400 Production|
|Venetian Arsenal||Renaissance Era|| +2 Great Engineer points per turn.
Receive a second naval unit each time you train a naval unit.
|Must be built adjacent to the Coast and adjacent to an Industrial Zone district.||Mass Production||920 Production|
Gallery of wonders[edit | edit source]
References[edit | edit source]