Civilization VI Wiki
Rracoon (talk | contribs)
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(→‎New: Fixed typo 'pot' to 'spot'.)
Tag: Visual edit
 
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*Added Earth map (Standard size)
 
*Added Earth map (Standard size)
 
*Added "Alert" action for units
 
*Added "Alert" action for units
** Put a unit to sleep until they pot an enemy
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** Put a unit to sleep until they spot an enemy
 
*Scenario setup menu
 
*Scenario setup menu
 
**Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled.
 
**Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled.

Latest revision as of 00:53, 2 April 2017

Released 12/21/2016

New[ | ]

  • Added Earth map (Standard size)
  • Added "Alert" action for units
    • Put a unit to sleep until they spot an enemy
  • Scenario setup menu
    • Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled.
  • Added new replay option to Wonder completion movies

Gameplay updates[ | ]

  • Religious units may now Fortify Until Healed
  • Coastal Raids can now pillage districts in addition to the buildings within
  • Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes

Balance changes[ | ]

  • Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
  • Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
  • Decreased production costs of Wonders progressively
    • From the Industrial era (about -10%) to the Atomic era (about -40%).
  • Decreased production costs of all Space Race Projects by 40%.
  • Increased research costs of Technologies and Civics progressively
    • From the Industrial era (about +5%) to the Information era (about +20%).
  • Increased Faith from Mission
  • Increased Culture from Chateau
  • Lowered the minimum unit upgrade cost
  • Improved clarity on Warmongering penalties associated with taking a civ’s final city
  • Most Civilization unique districts now require population to construct (like normal districts)
  • Spaceport district no longer requires population to construct

AI Tuning[ | ]

  • Improved AI Deal negotiations and analysis
  • Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
  • Improved tactical handling of Great Admirals and Great Generals
  • Improved AI interest in Terracotta Army
  • Improved handling of leaf techs
  • Improved building of Forts
  • Improved resource grabbing in late game
  • Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
  • Improved handling of several complaint or kudo messages from AI
  • Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
  • AI will not try to convert unconvertible cities

Bug fixes[ | ]

  • Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
  • Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
  • Fixed it so loading screens now show the correct text and play matching VO
  • Fixed an issue that blocked certain relationship-based diplomatic actions
  • Fixed an issue where incomplete Encampment districts were able to attack
  • Fixed an issue where you could declare war on friends or allies by moving units
  • Fixed an issue where AI could declare war on a civ with whom they were already at war
  • Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
  • Fixed a bug that caused Apostles to run out of promotions
  • Fixed a bug where gaining policy slots mid-turn could block progression
  • Fixed issues caused by trading lots of Great Works at the same time
  • Fixed an issue where turn timers weren’t loading correctly from a save
  • Fixed an issue where Rome’s roads would connect to too many adjacent roads
  • Fixed issue where civs could get another civ’s exclusive agenda
  • Fixed multiple links to the Civilopedia
  • Fixed issue that could cause menu music to play twice and overlap itself
  • Fixed an issue that could cause private MP games to become public
  • Fixed multiple text & grammatical issues
  • Fixed multiple crashes

Visuals[ | ]

  • Added new art for National Parks
  • Updated Mines for several eras
  • Updated Swordsman
  • Improved city fading during combat

Multiplayer[ | ]

  • Hallowed Ground scenario is now playable on huge maps
  • VO now plays correctly when loading a save

UI[ | ]

  • Resource Report now correctly shows resources from several sources:
    • Great People abilities
    • Diplomatic Deals
  • Checkboxes for toggle yields and grid now stay in sync with hotkeys
  • Improved differentiation in Government Lens hex colors
  • Added Defeat icon to the End Game Results screen

Audio[ | ]

  • Added sound effect for Quick Save hotkey

References[ | ]