Difference between revisions of "Water Availability Guide"

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(Created page with "The '''Water Availability Guide''' is one of the basic Game Concepts in Civilization VI, which contributes to what make cities grow. ==Description== Increasing your...")
 
(mountains do not give fresh water when you build a city next to them. They provide it if you build an aqueduct next to them)
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==Description==
 
==Description==
Increasing your {{Housing}} [[Housing]] can be achieved by the following: [[Buildings]], [[Civics]], [[Districts]], [[Tile Improvements]], access to water: being next to [[Rivers]], [[Mountains]], [[Lakes]], [[Oasis]] and some [[Natural Wonders]], by building an [[Aqueduct]], and or lastly {{Great People}} [[Great People]]. The [[Tiles|Tile]] on which the city was settled also influences the starting housing limit number, so if a city has access to fresh water it starts with +3 Housing. If it has access to the [[Coast]] it has +1 housing, and if it has no access to water it gets +0 to housing.
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Increasing your {{Housing}} [[Housing]] can be achieved by the following: [[Buildings]], [[Civics]], [[Districts]], [[Tile Improvements]], access to water: being next to [[Rivers]], [[Lakes]], [[Oasis]] and some [[Natural Wonders]], by building an [[Aqueduct]] (which can be next to [[Mountains]], to provide water), and or lastly {{Great People}} [[Great People]]. The [[Tiles|Tile]] on which the city was settled also influences the starting housing limit number, so if a city has access to fresh water it starts with +3 Housing. If it has access to the [[Coast]] it has +1 housing, and if it has no access to water it gets +0 to housing.
   
 
[[File:Water Availability Guide.png|thumb|right|Once you've selected the Settler, you'll see the Water Availability Guide]]
 
[[File:Water Availability Guide.png|thumb|right|Once you've selected the Settler, you'll see the Water Availability Guide]]

Revision as of 13:25, 23 October 2016

The Water Availability Guide is one of the basic Game Concepts in Civilization VI, which contributes to what make cities grow.

Description

Increasing your Icon housing.png Housing can be achieved by the following: Buildings, Civics, Districts, Tile Improvements, access to water: being next to Rivers, Lakes, Oasis and some Natural Wonders, by building an Aqueduct (which can be next to Mountains, to provide water), and or lastly Icon unitcommand activate great person.png Great People. The Tile on which the city was settled also influences the starting housing limit number, so if a city has access to fresh water it starts with +3 Housing. If it has access to the Coast it has +1 housing, and if it has no access to water it gets +0 to housing.

Once you've selected the Settler, you'll see the Water Availability Guide

Whenever a Icon Settler.png Settler is selected, the non water tiles in the map will be marked as one of the 4 colors: Red (the Tile is not possible to settle), Grey (The Tile has no access to fresh water), Light Green (The Tile has access to the Coast) and Dark Green (The Tile has access to fresh water).

This is a new aspect to consider when settling new cities: the Water Availability Guide. The Icon Aqueduct.png Aqueduct District can take fresh water 1 tile away from Rivers and Mountains providing fresh water to cities. Cities which have access to fresh water gain an additional +2 housing from Aqueducts.

Trivia