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Civilization VI Wiki
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Water Availability Guide
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Water Availability Guide
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The '''Water Availability Guide''' is one of the basic [[Game Concepts]] in [[Civilization VI]], which contributes to what make cities grow. ==Description== Increasing your {{Housing}} [[Housing]] can be achieved by the following: [[Buildings]], [[Civics]], [[Districts]], [[Tile Improvements]], access to water: being next to [[Rivers]], [[Lakes]], [[Oasis]] and some [[Natural Wonders]], by building an [[Aqueduct]] (which must be placed adjacent to both your city and one of the preceding freshwater sources or a mountain), and or lastly {{Great People}} [[Great People]]. The [[Tiles|Tile]] on which the city was settled also influences the starting housing limit number, so if a city has access to fresh water it starts with +3 Housing. If it has access to the [[Coast]] it has +1 housing, and if it has no access to water it gets +0 to housing. [[File:Water Availability Guide.png|thumb|right|Once you've selected the Settler, you'll see the Water Availability Guide]] Whenever a [[File:Icon Settler.png|20px]] [[Settler]] is selected, the non water tiles in the map will be marked as one of the 4 colors: <span style="color:#800000">Red</span> (the [[Tiles|Tile]] is not possible to settle), <span style="color:#5d5c5d">Grey</span> (The [[Tiles|Tile]] has no access to fresh water), <span style="color:#3b803b">Light Green</span> (The [[Tiles|Tile]] has access to the [[Coast]]) and <span style="color:#005800">Dark Green</span> (The [[Tiles|Tile]] has access to fresh water). This is a new aspect to consider when settling new cities: the Water Availability Guide. The [[File:Icon Aqueduct.png|20px]] [[Aqueduct]] [[District]] can take fresh water 1 tile away from [[Rivers]] and [[Mountains]] providing fresh water to cities. Cities which have access to fresh water gain +2 housing from Aqueducts, while cities without access will get +6 housing. ==Trivia== [[Category:Game Concepts]] [[Category:Guides]]
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