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==List of units== β <small> See also: [[Support Units]], [[Military Units]] and [[Religious Units]]</small> === Civilian Units === {| class="wikitable sortable mw-collapsible" style="width:100%;" ! colspan="6" | Civilian Units |- ! Unit Name !! Description !! Move !! Religious Str !! Base Cost !! Maintenance |- | [[File:Icon unit apostle.png|42px]] [[Apostle]] | May convert {{Citizens}} [[Citizens]] to their [[Religion]] and initiate theological combat with units of other religions. | 4 | 110 | 125 {{Faith}} | 0 |- | [[File:Icon unit archaeologist.png|42px]] [[Archaeologist]] | Find and extract {{Artifacts}} [[Artifacts]] from [[Antiquity Site]]s to be displayed in their home city's Museum. | 4 | | 400 {{Production}} / 400 {{Gold}} | 0 |- | [[File:Icon unit builder.png|42px]] [[Builder]] | May create [[Tile Improvements]] or remove features like [[Woods]] or [[Rainforests]]. Builders can be used 3 times; this can be increased through [[policies]] or wonders like the [[Pyramids]]. | 2 | | 50 {{Production}} / 50 {{Gold}} | 0 |- | [[File:Icon unit inquisitor.png|42px]] [[Inquisitor]] | May eliminate the presence of other [[Religion]]s in their territory. | 4 | 75 | 50 {{Faith}} | 0 |- | [[File:Icon unit missionary.png|42px]] [[Missionary]] | May convert {{Citizens}} [[Citizens]] to their [[Religion]]. May not initiate theological combat with units of other [[Religions]] (but can defend). | 4 | 100 | 50 {{Faith}} | 0 |- | [[File:Icon unit naturalist.png|42px]] [[Naturalist]] | A late-game civilian who can create a single [[National Park]] to attract Tourists. | 4 | | 800 {{Faith}} | 0 |- | [[File:Icon unit settler.png|42px]] [[Settler]] | May create new [[Cities]]. Reduces city's {{Citizens}} [[Population]] by 1 when completed. | 2 | | 80 {{Production}} / 80 {{Gold}} | 0 |- | [[File:Icon unit spy.png|42px]] [[Spy]] | Performs secret missions in foreign cities and protects your cities from enemy Spies. | 4 | | 300 {{Production}} | 4 {{Gold}} |- | [[File:Icon unit trader.png|42px]] [[Trader]] | May make and maintain a single {{Trade Routes}} [[Trade Route]]. Automatically creates [[Roads]] as it travels. | - | | 40 {{Production}} / 40 {{Gold}} | 0 |- |} === Land Combat Units === {| class="wikitable sortable mw-collapsible" style="width:100%;" |+ Land Combat Units |- ! rowspan=2 | Unit Name !! rowspan=2 | Description !! rowspan=2 | Melee !! data-sort-type="currency" colspan=2 | Ranged !! rowspan=2 | Move !! rowspan=2 | Class !! data-sort-type="currency" rowspan=2 | Base Cost !! rowspan=2 | Maintenance |- ! {{H:title||{{Ranged Strength}}}} !! {{H:title||{{RangeTiles}}}} |- | [[File:Icon unit archer.png|42px]] [[Archer]] | First [[Ancient Era]] ranged unit with a {{RangeTiles}} range of 2. | 15 | 25 || 2 | 2 | Ranged | 50 {{Production}} / 50 {{Gold}} | 1 {{Gold}} |- | [[File:Icon unit artillery.png|42px]] [[Artillery]] | [[Modern Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. | 58 | 70 || 2 | 2 | Siege | 430 {{Production}} / 430 {{Gold}} | 6 {{Gold}} |- | [[File:Icon unit at crew.png|42px]] [[AT Crew]] | [[Modern Era]] counter to cavalry class units. | 70 | || | 2 | Anti Cavalry | 400 {{Production}} / 400 {{Gold}} | 4 {{Gold}} |- | [[File:Icon unit bombard.png|42px]] [[Bombard]] | [[Renaissance Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. | 43 | 55 || 2 | 2 | Siege | 280 {{Production}} / 280 {{Gold}} | 4 {{Gold}} |- | [[File:Icon unit catapult.png|42px]] [[Catapult]] | [[Classical Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. | 23 | 35 || 2 | 2 | Siege | 120 {{Production}} / 120 {{Gold}} | 2 {{Gold}} |- | [[File:Icon unit cavalry.png|42px]] [[Cavalry]] | Fast-moving [[Industrial Era]] light cavalry unit. | 62 | || | 4 | Light Cavalry | 330 {{Production}} / 330 {{Gold}} | 5 {{Gold}} |- | [[File:Icon unit crossbowman.png|42px]] [[Crossbowman]] | [[Medieval Era]] ranged unit. | 30 | 40 || 2 | 2 | Ranged | 180 {{Production}} / 180 {{Gold}} | 3 {{Gold}} |- | [[File:Icon unit field cannon.png|42px]] [[Field Cannon]] | [[Industrial Era]] ranged unit. | 50 | 60 || 2 | 2 | Ranged | 330 {{Production}} / 330 {{Gold}} | 5 {{Gold}} |- | [[File:Icon unit heavy chariot.png|42px]] [[Heavy Chariot]] | Hard-hitting [[Ancient Era]] heavy cavalry unit. Gains 1 bonus {{movement}} [[Movement]] if it begins a turn on a flat tile with no [[Woods]], [[Rainforests]], or [[Hills]]. | 28 | || | 2 | Heavy Cavalry | 65 {{Production}} / 65 {{Gold}} | 1 {{Gold}} |- | [[File:Icon unit helicopter.png|42px]] [[Helicopter]] | Fast-moving [[Atomic Era]] light cavalry unit. | 82 | || | 4 | Light Cavalry | 600 {{Production}} / 600 {{Gold}} | 7 {{Gold}} |- | [[File:Icon unit horseman.png|42px]] [[Horseman]] | Fast-moving [[Classical Era]] light cavalry unit. | 35 | || | 4 | Light Cavalry | 80 {{Production}} / 80 {{Gold}} | 2 {{Gold}} |- | [[File:Icon unit infantry.png|42px]] [[Infantry]] | [[Modern Era]] melee unit. | 70 | || | 2 | Melee | 430 {{Production}} / 430 {{Gold}} | 6 {{Gold}} |- | [[File:Icon unit knight.png|42px]] [[Knight]] | Hard-hitting, [[Medieval Era]] heavy cavalry unit. | 48 | || | 4 | Heavy Cavalry | 180 {{Production}} / 180 {{Gold}} | 4 {{Gold}} |- | [[File:Icon unit machine gun.png|42px]] [[Machine Gun]] | [[Atomic Era]] ranged unit. | 65 | 75 || 1 | 2 | Ranged | 540 {{Production}} / 540 {{Gold}} | 6 {{Gold}} |- | [[File:Icon unit mechanized infantry.png|42px]] [[Mechanized Infantry]] | [[Information Era]] melee unit. | 90 | || | 3 | Melee | 660 {{Production}} / 660 {{Gold}} | 8 {{Gold}} |- | [[File:Icon unit modern armor.png|42px]] [[Modern Armor]] | [[Information Era]] cavalry unit that is fast and strong. | 90 | || | 4 | Heavy Cavalry | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |- | [[File:Icon unit modern at.png|42px]] [[Modern AT]] | [[Information Era]] counter to cavalry class units. | 80 | || | 2 | Anti Cavalry | 580 {{Production}} / 580 {{Gold}} | 8 {{Gold}} |- | [[File:Icon unit musketman.png|42px]] [[Musketman]] | [[Renaissance Era]] melee unit. | 55 | || | 2 | Melee | 240 {{Production}} / 240 {{Gold}} | 4 {{Gold}} |- | [[File:Icon unit pikeman.png|42px]] [[Pikeman]] | [[Medieval Era]] melee unit that's strong against mounted units. | 41 | || | 2 | Anti Cavalry | 200 {{Production}} / 200 {{Gold}} | 3 {{Gold}} |- | [[File:Icon unit ranger.png|42px]] [[Ranger (unit)|Ranger]] | Fast-moving [[Industrial Era]] recon unit. | 45 | 60 || 1 | 3 | Recon | 380 {{Production}} / 380 {{Gold}} | 5 {{Gold}} |- | [[File:Icon unit rocket artillery.png|42px]] [[Rocket Artillery]] | [[Information Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. | 78 | 85 || 3 | 2 | Siege | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |- | [[File:Icon unit scout.png|42px]] [[Scout]] | Fast-moving [[Ancient Era]] recon unit. | 10 | || | 3 | Recon | 30 {{Production}} / 30 {{Gold}} | 0 |- | [[File:Icon unit slinger.png|42px]] [[Slinger]] | Weak [[Ancient Era]] ranged unit. Better on attack than defense. | 5 | 15 || 1 | 2 | Ranged | 35 {{Production}} / 35 {{Gold}} | 0 |- | [[File:Icon unit spearman.png|42px]] [[Spearman]] | [[Ancient Era]] melee unit that's effective against mounted units. | 25 | || | 2 | Anti Cavalry | 56 {{Production}} / 65 {{Gold}} | 1 {{Gold}} |- | [[File:Icon unit swordsman.png|42px]] [[Swordsman]] | Strong [[Classical Era]] melee unit. | 35 | || | 2 | Melee | 90 {{Production}} / 90 {{Gold}} | 2 {{Gold}} |- | [[File:Icon unit tank.png|42px]] [[Tank]] | Fast-moving [[Modern Era]] heavy cavalry unit that ignores zone of control. | 80 | || | 4 | Heavy Cavalry | 480 {{Production}} / 480 {{Gold}} | 6 {{Gold}} |- | [[File:Icon unit warrior.png|42px]] [[Warrior]] | Weak [[Ancient Era]] melee unit. | 20 | || | 2 | Melee | 40 {{Production}} / 40 {{Gold}} | 0 |- |} === Naval Combat Units === {| class="wikitable sortable mw-collapsible" style="width:100%;" ! colspan="9" | Naval Combat Units ! |- ! Unit Name !! Description !! Melee !! Ranged !! AA Str. !! Move !! Class !! Base Cost !! Maintenance !Era |- | [[File:Icon unit aircraft carrier.png|42px]] [[Aircraft Carrier]] | [[Atomic Era]] naval unit that can transport 2 air units. | 65 | | | 3 | Carrier | 540 {{Production}} / 540 {{Gold}} | 7 {{Gold}} |Atomic |- | [[File:Icon unit battleship.png|42px]] [[Battleship]] | [[Modern Era]] naval ranged unit. Provides cover from air and nuclear attacks up to 1 tile away. | 60 | 70 ({{Range}} 3) | | 5 | Ranged | 430 {{Production}} / 430 {{Gold}} | 6 {{Gold}} |Modern |- | [[File:Icon unit caravel.png|42px]] [[Caravel]] | Fast [[Renaissance Era]] exploration melee naval unit. | 50 | | | 4 | Melee | 240 {{Production}} / 240 {{Gold}} | 4 {{Gold}} |Renaissance |- | [[File:Icon unit destroyer.png|42px]] [[Destroyer]] | Strongest melee naval unit. Reveals submarines within sight range. | 80 | | 50 | 4 | Melee | 540 {{Production}} / 540 {{Gold}} | 7 {{Gold}} | |- | [[File:Icon unit frigate.png|42px]] [[Frigate]] | [[Renaissance Era]] ranged naval unit. | 45 | 55 ({{Range}} 2) | | 4 | Ranged | 280 {{Production}} / 280 {{Gold}} | 5 {{Gold}} |Renaissance |- | [[File:Icon unit galley.png|42px]] [[Galley]] | [[Ancient Era]] melee naval combat unit. Can only operate on coastal waters until [[Cartography]] is researched. | 25 | | | 3 | Melee | 65 {{Production}} / 65 {{Gold}} | 1 {{Gold}} |Ancient |- | [[File:Icon unit ironclad.png|42px]] [[Ironclad]] | Powerful [[Industrial Era]] armored melee naval unit. | 60 | | | 5 | Melee | 380 {{Production}} / 380 {{Gold}} | 5 {{Gold}} |Industrial |- | [[File:Icon unit missile cruiser.png|42px]] [[Missile Cruiser]] | Strongest ranged naval unit, available in the [[Information Era]]. | 70 | 85 ({{Range}} 3) | 85 | 4 | Ranged | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |Information |- | [[File:Icon unit nuclear submarine.png|42px]] [[Nuclear Submarine]] | Highly advanced [[Information Era]] ranged raiding naval unit that can be armed with nuclear weapons. Cannot be seen unless adjacent to it. | 80 | 85 ({{Range}} 2) | | 4 | Raider | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |Information |- | [[File:Icon unit privateer.png|42px]] [[Privateer]] | [[Renaissance Era]] ranged naval unit with the ability to coastal raid. Cannot be seen unless adjacent to it. | 40 | 50 ({{Range}} 2) | | 4 | Raider | 280 {{Production}} / 280 {{Gold}} | 4 {{Gold}} |Renaissance |- | [[File:Icon unit quadrireme.png|42px]] [[Quadrireme]] | [[Classical Era]] ranged naval unit. Can only operate on coastal waters until [[Cartography]] is researched. | 20 | 25 ({{Range}} 1) | | 3 | Ranged | 120 {{Production}} / 120 {{Gold}} | 2 {{Gold}} |Classical |- | [[File:Icon unit submarine.png|42px]] [[Submarine]] | [[Modern Era]] ranged raiding naval unit. Cannot be seen unless adjacent to it. | 65 | 75 ({{Range}} 2) | | 3 | Raider | 480 {{Production}} / 480 {{Gold}} | 6 {{Gold}} |Modern |} === Air Combat Units === {| class="wikitable sortable mw-collapsible" style="width:100%;" ! colspan="8" | Air Combat Units |- ! Unit Name !! Description !! Melee !! Ranged !! Class !! Base Cost !! Maintenance |- | [[File:Icon unit biplane.png|42px]] [[Biplane]] | First air combat unit, available in the [[Modern Era]]. | 60 | 55 ({{Range}} 3) | Fighter | 430 {{Production}} / 430 {{Gold}} | 6 {{Gold}} |- | [[File:Icon unit bomber.png|42px]] [[Bomber]] | First bomber unit, available in the [[Atomic Era]]. | 65 | 80 ({{Range}} 10) | Bomber | 540 {{Production}} / 540 {{Gold}} | 7 {{Gold}} |- | [[File:Icon unit fighter.png|42px]] [[Fighter]] | [[Atomic Era]] [[Biplane]] upgrade. | 80 | 65 ({{Range}} 4) | Fighter | 540 {{Production}} / 540 {{Gold}} | 7 {{Gold}} |- | [[File:Icon unit jet bomber.png|42px]] [[Jet Bomber]] | [[Information Era]] [[Bomber]] upgrade. | 78 | 80 ({{Range}} 15) | Bomber | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |- | [[File:Icon unit jet fighter.png|42px]] [[Jet Fighter]] | [[Information Era]] [[Fighter]] upgrade. | 90 | 75 ({{Range}} 5) | Fighter | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |} === Support Units === {| class="wikitable sortable mw-collapsible" style="width:100%;" ! colspan="6" | Support Units |- ! Unit Name !! Description !! AA Str. !! Move !! Base Cost !! Maintenance |- | [[File:Icon unit battering ram.png|42px]] [[Battering Ram]] | [[Ancient Era]] support unit. When adjacent to a city, attacking melee units do full damage to the city's walls. | | 2 | 65 {{Production}} / 65 {{Gold}} | 1 {{Gold}} |- | [[File:Icon unit medic.png|42px]] [[Medic]] | [[Industrial Era]] support unit. Can heal adjacent units. | | 2 | 370 {{Production}} / 370 {{Gold}} | 5 {{Gold}} |- | [[File:Icon unit military engineer.png|42px]] [[Military Engineer]] | [[Medieval Era]] support unit. Can construct Roads, Forts, and Airstrip improvements. 2 build charges. | | 2 | 170 {{Production}} / 170 {{Gold}} | 4 {{Gold}} |- | [[File:Icon unit mobile sam.png|42px]] [[Mobile SAM]] | [[Information Era]] anti-air support unit. Provides cover from air and nuclear attacks up to 1 tile away from the weapon. | 75 | 2 | 590 {{Production}} / 590 {{Gold}} | 7 {{Gold}} |- | [[File:Icon unit observation balloon.png|42px]] [[Observation Balloon]] | [[Modern Era]] support unit. Adds +1 {{Range}} range to adjacent bombard units. | | 2 | 240 {{Production}} / 240 {{Gold}} | 2 {{Gold}} |- | [[File:Icon unit siege tower.png|42px]] [[Siege Tower]] | [[Classical Era]] support unit. When adjacent to a [[City]], attacking melee units ignore Walls and immediately assult the city. | | 2 | 100 {{Production}} / 100 {{Gold}} | 2 {{Gold}} |}
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