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Resource

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Resources are special commodities found in limited quantities on the map. In Civilization VI, when a resource is worked (or there's production), it provides bonuses to an empire. To work a resource players need to either construct a specific tile improvement with a builder (on land) or expending a Icon improvement fishing boats.png Fishing Boats (on water), or settle a City on top of the resource. Bonuses vary from increased yield (production, food, etc.) to a number of units of Iron, Uranium, Gold or some other strategic or luxury resources necessary for producing specific units and buildings, usually as well as for providing more happiness to Icon citizen.png Citizens.

Bonus resources[edit | edit source]

Bonus resources provide local yield boosts of Icon main food.png food, Icon main production.png production, or Icon main gold.png gold.

Bonus resources may be harvested, which permanently removes the resource in return for 25 times their yield (on Normal speed).

The Bonus Resources in Civilization VI
Resource Resource Yields Improved by Notes
Bananas Bananas +1 Icon main food.png Food Icon improvement plantation.png Plantation -
Cattle Cattle +1 Icon main food.png Food Icon improvement pasture.png Pasture -
Copper Copper +2 Icon main gold.png Gold Icon improvement mine.png Mine -
Crabs Crabs +2 Icon main gold.png Gold Icon improvement fishing boats.png Fishing Boats -
Deer Deer +1 Icon main production.png Production Icon improvement camp.png Camp -
Fish Fish +1 Icon main food.png Food Icon improvement fishing boats.png Fishing Boats -
Rice Rice +1 Icon main food.png Food Icon improvement farm.png Farm +1 Icon main food.png with Water Mill
Sheep Sheep +1 Icon main food.png Food Icon improvement pasture.png Pasture -
Stone Stone +1 Icon main production.png Production Icon improvement quarry.png Quarry -
Wheat Wheat +1 Icon main food.png Food Icon improvement farm.png Farm +1 Icon main food.png with Water Mill

Strategic resources[edit | edit source]

These resources are required to build certain units. Most are invisible until revealed by a particular technology.

Building the appropriate improvement on a strategic resource gives access to 1 copy of that resource. With 2 copies of a strategic resource any City may build any number of units requiring that strategic resource. A City with the appropriate district (Encampment, Harbor, or Aerodrome) or a civilization with the Resource Management policy (unlocked by Conservation) only requires 1 copy.

Unique units never require strategic resources.

The Strategic Resources in Civilization VI
Resource Resource Yields Revealed by Improved by Required for
Aluminum Aluminum +1 Icon main science.png Science Icon tech advanced flight.png Advanced Flight Icon improvement mine.png Mine Jet Bomber
Jet Fighter
Coal Coal +2 Icon main production.png Production Icon tech steam power.png Steam Power Icon improvement mine.png Mine Ironclad
Battleship
Horses Horses +1 Icon main food.png Food
+1 Icon main production.png Production
(no tech required) Icon improvement pasture.png Pasture Horseman
Cavalry
Iron Iron +1 Icon main production.png Production
+1 Icon main science.png Science
Icon tech bronze working.png Bronze Working Icon improvement mine.png Mine Swordsman
Knight
Niter Niter +1 Icon main food.png Food
+1 Icon main production.png Production
Icon tech gunpowder.png Gunpowder Icon improvement mine.png Mine Musketman
Bombard
Oil Oil +3 Icon main production.png Production Icon tech combustion.png Combustion Icon improvement oil well.png Oil Well (on land)
Icon improvement offshore oil rig.png Offshore Oil Rig (on water, requires Plastics)
Tank
Aircraft Carrier
Uranium Uranium +2 Icon main production.png Production Icon tech nuclear fission.png Nuclear Fission Icon improvement mine.png Mine Modern Armor
Nuclear Submarine

Luxury resources[edit | edit source]

These resources provide Icon Amenities.png Amenities to cities. A city can only benefit from a single luxury resource once. By default each unique luxury resource provides 4 Icon Amenities.png Amenities (i.e. +1 Icon Amenities.png Amenities to each of up to 4 cities), however, a few provide 6. Having more than one copy of a luxury resource provides no additional direct benefit, but they may be traded away to other civilizations.

The Luxury Resources in Civilization VI
Resource Resource Yields Improved/Accessed By
Cinnamon Cinnamon (off-map) Accessible only though the Suzerain bonus of the City-State of Zanzibar.
6 Icon Amenities.png Amenities (1 per city).
Citrus Citrus +2 Icon main food.png Food Icon improvement plantation.png Plantation
Cloves Cloves (off-map) Accessible only though the Suzerain bonus of the City-State of Zanzibar.
6 Icon Amenities.png Amenities (1 per city).
Cocoa Cocoa +3 Icon main gold.png Gold Icon improvement plantation.png Plantation
Coffee Coffee +1 Icon Culture.png Culture Icon improvement plantation.png Plantation
Cosmetics Cosmetics (off-map) Accessible only through Icon unitoperation merchant action.png Great Merchant Helena Rubinstein (Atomic Era).
Cotton Cotton +3 Icon main gold.png Gold Icon improvement plantation.png Plantation
Diamonds Diamonds +3 Icon main gold.png Gold Icon improvement mine.png Mine
Dyes Dyes +1 Icon Faith.png Faith Icon improvement plantation.png Plantation
Furs Furs +1 Icon main food.png Food
+1 Icon main gold.png Gold
Icon improvement camp.png Camp
Gypsum Gypsum +1 Icon main production.png Production
+1 Icon main gold.png Gold
Icon improvement mine.png Mine
Incense Incense +1 Icon Faith.png Faith Icon improvement plantation.png Plantation
Ivory Ivory +1 Icon main production.png Production
+1 Icon main gold.png Gold
Icon improvement camp.png Camp
Jade Jade +1 Icon Culture.png Culture Icon improvement mine.png Mine
Jeans Jeans (off-map) Accessible only through Icon unitoperation merchant action.png Great Merchant Levi Strauss (Atomic Era).
Marble Marble +1 Icon Culture.png Culture Icon improvement quarry.png Quarry
Mercury Mercury +1 Icon main science.png Science Icon improvement mine.png Mine
Pearls Pearls +1 Icon Faith.png Faith Icon improvement fishing boats.png Fishing Boats
Perfume Perfume (off-map) Accessible only through Icon unitoperation merchant action.png Great Merchant Estee Lauder (Information Era).
6 Icon Amenities.png Amenities (1 per city).
Salt Salt +1 Icon main food.png Food
+1 Icon main gold.png Gold
Icon improvement mine.png Mine
Silk Silk +1 Icon Culture.png Culture Icon improvement plantation.png Plantation
Silver Silver +3 Icon main gold.png Gold Icon improvement mine.png Mine
Spices Spices +2 Icon main food.png Food Icon improvement plantation.png Plantation
Sugar Sugar +2 Icon main food.png Food Icon improvement plantation.png Plantation
Tea Tea +1 Icon main science.png Science Icon improvement plantation.png Plantation
Tobacco Tobacco +1 Icon Faith.png Faith Icon improvement plantation.png Plantation
Toys Toys (off-map) Accessible only through Icon unitoperation merchant action.png Great Merchant John Spilsbury (Industrial Era).
Truffles Truffles +3 Icon main gold.png Gold Icon improvement camp.png Camp
Whales Whales +1 Icon main food.png Food
+1 Icon main gold.png Gold
Icon improvement fishing boats.png Fishing Boats
Wine Wine +1 Icon main food.png Food
+1 Icon main gold.png Gold
Icon improvement plantation.png Plantation

Artifact resources[edit | edit source]

Artifacts can be unearthed by Archaeologists after building an Archaeological Museum. They function as Great Works and are stored in the Archaeological Museum of the City where the Archaeologist was built.

The Terracotta Army Wonder allows Archaeologists to enter foreign lands without Open Borders.

The Artifact Resources in Civilization VI
Resource Revealed By Notes
Antiquity Site Antiquity Site Civic Natural History.png Natural History On land
Shipwreck Shipwreck Civic Cultural Heritage.png Cultural Heritage On water