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Information[edit | edit source]
New powers call forth, from the barrel of muskets to flowers of fire In the sky. Even the quiet words on newly printed pages hold great changes within. The world, once so vast and mysterious, has grown smaller and more familiar. Yet, there are always questions to be answered, faiths to be tested, and national identities to be formed.
Units[edit | edit source]
Technologies[edit | edit source]
|The Renaissance Era Technologies|
|Cartography||390||Renaissance Era||Caravel||Build 2 Harbors||+1 Gold from Fishing Boats. Naval units can enter Ocean, +1 move for Embarked Units.|
|Mass Production||390||Renaissance Era||Shipyard, Venetian Arsenal||Build a Lumber Mill|
|Banking||390||Renaissance Era||Bank, Great Zimbabwe||Have the Guilds Civic||+1 Gold from Quarry|
|Gunpowder||390||Renaissance Era||Reveals Niter, Musketman||Build an Armory|
|Printing||390||Renaissance Era||Forbidden City||Build 2 Universities||+1 Diplomatic visibility, double Tourism from Writing Works|
|Square Rigging||480||Renaissance Era||Frigate||Kill a Unit with a Musketman|
|Astronomy||480||Renaissance Era||Potala Palace||Build a University adjacent to a Mountain.|
|Metal Casting||480||Renaissance Era||Bombard||Own 2 Crossbowman|
|Siege Tactics||480||Renaissance Era||Renaissance Walls, Fort||Own 2 Bombards|