Promotion
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Promotion are the ways to level up your Units in Civilization VI. Promotions are specific to each unit type. For example, Scouts might receive a bonus in their movement stats, whereas Warriors receive an early advantage against Barbarians. Accepting a promotion ends the unit's turn, but also heals the unit by up to 50 Health Points. Promotions can be saved from turn to turn, but the unit will not earn more experience while it has an unspent promotion.
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Promotions Info[edit | edit source]
- → See also: XP
- Promoting: When a unit has acquired enough XP to purchase a promotion, the "Promote Unit" button on the unit panel will be active (as long as the unit still has movement points left). If you click on that button, a list of the promotions available to the unit will display. Click on a promotion to choose it for that unit. The XP is expended and the unit acquires the promotion immediately. This takes up the rest of it's turn. After a unit is promoted twice, you will also be able to give it a custom name by clicking on the "Name Unit" button on the unit panel.
- Promotions: There are dozens of promotions available in Civilization VI. Each class of Unit (melee, cavalry, ranged, etc.), has their own promotion tree dedication them. Some promotions require that a unit have acquired other promotions before they become available. If a promotion is available to a unit, it will be listed when you click on the "Promote Unit" button.
- Corps and Armies inherit the promotions of its most experienced unit, i.e. the one with the highest promotion level at the time you create (or expand) the formation. Any other promotions which lower ranking units had before being added to the formation are lost. That means it's a good strategy to combine new, inexperienced units with your veteran ones. If the two units you're combining are the same level but have different promotions, the resultant Corps or Army inherits the promotions from the unit you are combining the current one with (i.e. the second unit you click on when creating the formation).
List Of Promotions[edit | edit source]
Recon[edit | edit source]
![]() Faster ![]() | ![]() Faster ![]() | ||||||||||||
![]() Can see through Woods and Jungle. | ![]() Can move after attacking. | ||||||||||||
![]() +1 sight range. | ![]() +20 ![]() | ||||||||||||
![]() Only adjacent enemy units can reveal this unit. | |||||||||||||
Melee[edit | edit source]
![]() +7 ![]() | ![]() +10 ![]() | ||||||||||||
![]() +1 ![]() | ![]() No ![]() ![]() | ||||||||||||
![]() +7 ![]() | ![]() +10 ![]() | ||||||||||||
![]() +1 additional attack per turn if ![]() | |||||||||||||
Anti cavalry[edit | edit source]
![]() +5 ![]() | ![]() +10 ![]() | ||||||||||||
![]() Double ![]() | ![]() +10 ![]() | ||||||||||||
![]() +1 ![]() | ![]() +7 ![]() | ||||||||||||
![]() Adjacent units of a different class get +10 ![]() | |||||||||||||
Light cavalry[edit | edit source]
![]() +5 ![]() | ![]() +5 ![]() | ||||||||||||
![]() Pillaging costs only 1 ![]() | ![]() 2x flanking bonus. | ||||||||||||
![]() +1 ![]() | ![]() +7 ![]() | ||||||||||||
![]() Formation units all inherit escort's ![]() | |||||||||||||
Heavy cavalry[edit | edit source]
![]() +10 ![]() | ![]() +7 ![]() | ||||||||||||
![]() +7 ![]() | ![]() +5 ![]() | ||||||||||||
![]() +7 ![]() | ![]() +7 ![]() | ||||||||||||
![]() +1 additional attack per turn if ![]() | |||||||||||||
Ranged[edit | edit source]
![]() +5 ![]() | ![]() +10 ![]() | ||||||||||||
![]() +7 ![]() | ![]() +7 ![]() | ||||||||||||
![]() Exercise zone of control. | ![]() +10 ![]() | ||||||||||||
![]() +1 additional attack per turn if unit has not moved. | |||||||||||||
Siege[edit | edit source]
[edit | edit source]
![]() +7 ![]() | ![]() +1 ![]() | ||||||||||||
![]() +10 ![]() | ![]() +1 sight range. | ||||||||||||
![]() Heal outside of friendly territory. | ![]() +10 ![]() | ||||||||||||
![]() +14 ![]() | |||||||||||||
[edit | edit source]
![]() +50 ![]() | ![]() Obtain ![]() | ||||||||||||
![]() +1 ![]() | ![]() +10 ![]() | ||||||||||||
![]() +1 sight range. | ![]() Can move after attacking. | ||||||||||||
![]() +1 additional attack per turn. | |||||||||||||
[edit | edit source]
![]() +7 ![]() | ![]() +7 ![]() | ||||||||||||
![]() +7 ![]() | ![]() +10 ![]() | ||||||||||||
![]() Heal outside of friendly territory. | ![]() +7 ![]() | ||||||||||||
![]() +1 ![]() | |||||||||||||
[edit | edit source]
![]() +1 additional aircraft slot. | ![]() +1 sight range. | ||||||||||||
![]() +1 additional aircraft slot. | ![]() +1 ![]() | ||||||||||||
![]() +1 additional aircraft slot. | ![]() Can heal after attacking. | ||||||||||||
![]() Heal outside of friendly territory. | |||||||||||||
Air fighter[edit | edit source]
![]() +7 ![]() | ![]() +7 ![]() | ||||||||||||
![]() +7 ![]() | ![]() +17 ![]() | ||||||||||||
![]() Heal while patrolling or deployed. | ![]() +17 ![]() | ||||||||||||
![]() +2 ![]() | |||||||||||||
Air bomber[edit | edit source]
Template:Promotion tree air bomber
- → See also: XP