Neighborhood

From Civilization VI Wiki
Jump to: navigation, search
Neighborhood
Icon district neighborhood.png
Neighborhood
Base Cost Icon main production.png 60
Era Modern Era
Technology Icon civic urbanization.png Urbanization Civic
Description
"A district in your city that provides Housing based on the Appeal of the Tile."
Wikipedia
More on this on Wikipedia:

The Neighborhood is one of the Districts in Civilization VI.

Bonuses[edit | edit source]

See also: Appeal
  • Breathtaking: Neighborhoods provide 6 Icon housing.png Housing.
  • Charming: Neighborhoods provide 5 Icon housing.png Housing.
  • Average: Neighborhoods provide 4 Icon housing.png Housing.
  • Uninviting: Neighborhoods provide 3 Icon housing.png Housing.
  • Disgusting: Neighborhoods provide 2 Icon housing.png Housing.

With the Public Transport from the Urbanization civic Farms give 50 Gold per Appeal of the tile the Neighborhood district is placed.

Civilopedia Historical Context[edit | edit source]

Mr. Rodgers lived in an idealized one, as do Big Bird and Cookie Monster. In truth, neighborhoods are rarely such functional social networks with friendly values, aspirations, and culture. With the advent of the Industrial Revolution, for the first time more people lived in cities than in the countryside; given that transport was limited and slow, overcrowded and unsanitary tenements grew in places like London, New York, and Berlin so the factory workers and office clerks could be near their place of employment. Then came the telephone and automobile; suddenly those middle-class wage slaves could escape the teeming slums and ghettos and move to the suburbs. By the 1880s, London was surrounded by planned "estates" such as Wembley Park and Kingbury Garden Village... and soon so were most other industrial cities.

Media[edit | edit source]