(The Summer 2017 Update changed the anti-air strength from 85 to 90 for Missile Cruisers. This made them a more viable option for intercepting bombers and nuclear strikes.) Tag: Visual edit: Switched |
No edit summary |
||
Line 2: | Line 2: | ||
| icon = Icon unit missile cruiser.png |
| icon = Icon unit missile cruiser.png |
||
| image = Icon unit missile cruiser portrait.png |
| image = Icon unit missile cruiser portrait.png |
||
− | | description = Strongest ranged naval unit, available in the [[Information Era]]. |
+ | | description = Strongest ranged naval unit, available in the [[Information Era]]. Resembles a Russian missile cruiser |
| movement = 4 |
| movement = 4 |
||
| melee = 70 |
| melee = 70 |
Latest revision as of 05:59, 15 February 2019
Missile Cruiser | |
---|---|
Type | Naval Combat |
Movement | 4 |
Melee Strength | 70 |
Ranged Strength | 85 |
Attack Range | 3 |
Anti-Aircraft Strength | 90 |
Promotion Class | Ranged |
Production Cost | 680 |
Purchase Cost | 680 |
Technology | Lasers |
Maintenance Cost | 8 |
Upgrades From | Battleship |
Description | |
Strongest ranged naval unit, available in the Information Era. Resembles a Russian missile cruiser |
The Missile Cruiser is one of the Units in Civilization VI.
Promotion[ | ]
Line Of Battle +7 Combat Strength vs. naval units. | Bombardment +7 Combat Strength vs. district defenses. | ||||||||||||
Preparatory Fire +7 Combat Strength vs. land units. | Rolling Barrage +10 Combat Strength vs. district defenses. | ||||||||||||
Supply Fleet Heal outside of friendly territory. | Proximity Fuses +7 Combat Strength when defending vs. air attacks. | ||||||||||||
Coincidence Rangefinding +1 Range. | |||||||||||||