Industrial Zone

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Industrial Zone
Icon district industrial zone.png
Industrial Zone
Base Cost Icon main production.png 162
Era Medieval Era
Provides +1 Icon unitoperation engineer action.png Great Engineer Point per turn.
Technology Icon tech apprenticeship.png Apprenticeship
Description
"A district in your city for industrial production."
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The Industrial Zone is one of the Districts in Civilization VI.

Traits[edit | edit source]

+1 Icon unitoperation engineer action.png Great Engineer Point per turn.

  • Adjacency Bonuses:
+1 Icon main production.png Production from each adjacent Icon improvement mine.png Mine or Icon improvement quarry.png Quarry.
+1 Icon main production.png Production from every 2 adjacent District Tiles.
  • Citizen Yields (per Citizen):
+2 Icon main production.png Production
  • Trade Yields:
+1 Icon main production.png Production (Domestic Destination)
+1 Icon main production.png Production (International Destination)

Requirements[edit | edit source]

  • Technology:
Template:Apprenticeship Apprenticeship
  • Production Cost:
60 Icon main production.png Production (Base Cost)

Usage[edit | edit source]

  • Unlocks Buildings:
Template:Workshop Workshop
Template:Factory Factory or Template:Electronics Factory Electronics Factory if Japan
Template:Power Plant Power Plant

Trivia[edit | edit source]

  • The production bonuses generated by the Factory and Power Plant extend to any city center within 6 tiles. It is therefore advantageous to place Industrial Zones on the outskirts of a city within this radius of other cities. This bonus can also be increased by the unique Suzerain ability of Toronto or through certain Icon unitcommand activate great person.png Great People such as Nikola Tesla.

Media[edit | edit source]

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