Players have the abilities to choose the difficulty in the initial game set-up. A wide variety of factors from opponent's artificial intelligence to the amount of rewards received is controlled by the difficulty.
List of difficulties[ | ]
This is a list of difficulties from easiest to hardest:
Difficulty bonuses[ | ]
At higher difficulty settings, the AI begins to receive bonuses to help give them advantage over the player. The tables below detail these bonuses.
Resource production[ | ]
Combat and XP scaling[ | ]
Research boosts[ | ]
Research Boosts | ||
---|---|---|
Difficulty | Free Tech Boosts AI Bonus | Free Civics Boosts AI Bonus |
Settler | 0 | 0 |
Chieftain | 0 | 0 |
Warlord | 0 | 0 |
Prince | 0 | 0 |
King | 1 | 1 |
Emperor | 2 | 2 |
Immortal | 3 | 3 |
Deity | 4 | 4 |
Starting units[ | ]
AI Starting Units | |||
---|---|---|---|
Difficulty | Settlers | Warriors | Builders |
Settler | 1 | 1 | 0 |
Chieftain | 1 | 1 | 0 |
Warlord | 1 | 1 | 0 |
Prince | 1 | 1 | 0 |
King | 1 | 2 | 1 (When a district is built) |
Emperor | 2 | 3 | 1 |
Immortal | 2 | 4 | 2 |
Deity | 3 | 5 | 2 |
Note: City States always only get 1 Settler and 2 Warriors
Barbarian camp gold[ | ]
Barbarian Camp Gold | |
---|---|
Difficulty | Gold Received |
Settler | 45 |
Chieftain | 40 |
Warlord | 35 |
Prince | 30 |
King | 30 |
Emperor | 30 |
Immortal | 30 |
Deity | 25 |