Mamluk | |
---|---|
Type | Land Combat |
Movement | 4 |
Melee Strength | 48 |
Promotion Class | Heavy Cavalry |
Production Cost | 180 |
Purchase Cost | 180 |
Technology | Stirrups |
Maintenance Cost | 3 |
Upgrades From | Heavy Chariot |
Upgrades To | Tank |
Description | |
Arabian unique Medieval era unit that replaces the Knight. Heals at the end of every turn, even after moving or attacking. |
The Mamluk is a land combat heavy cavalry unique unit in Civilization VI. This unit is unique to Arabia and replaces the Knight.
Promotion[ | ]
Charge +10 Combat Strength vs. fortified defender. | Barding +7 Combat Strength when defending vs. ranged attacks. | ||||||||||||
Marauding +7 Combat Strength vs. units in Districts. | Rout +5 Combat Strength against damaged units. | ||||||||||||
Armor Piercing +7 Combat Strength against heavy cavalry units. | Reactive Armor +7 Combat Strength when defending against heavy cavalry and anti-cavalry. | ||||||||||||
Breakthrough +1 additional attack per turn if Movement allows. | |||||||||||||
Description[ | ]
The Mamluk mounted knight caste rose from the ranks of slave soldiers to become a major element of Muslim armies. Mamluk wore full heavy armor on both their person and horse, and wielded lances, shields, and scimitar-shaped Mameluke swords.