Farm

From Civilization VI Wiki
Jump to: navigation, search
Farm
Icon improvement farm.png
Farm
Build Cost 1 Builder's Expenditure
Era Ancient Era
Provides +1 Icon main food.png Food
+0.5 Icon housing.png Housing
Description
Can only be built on Grasslands, Plains and Floodplains
Can be built on Grassland Hills and Plains Hills with Civil Engineering
+1 Icon main food.png Food from every 2 adjecent farm tiles with Feudalism, becomes obsolete with Replaceable Parts
+1 Icon main food.png Food from each adjecent farm tile with Replaceable Parts
Wikipedia
More on this on Wikipedia:
Farm

The Farm is one of the Tile Improvements in Civilization VI.

Description[edit | edit source]

+1 Icon main food.png Food, +0.5 Icon housing.png Housing. Can only be built on Grasslands, Plains and Floodplains. Can be built on Grassland Hills and Plains Hills with Civil Engineering. +1 Icon main food.png Food from every 2 adjacent farm tiles with Feudalism, becomes obsolete with Replaceable Parts. +1 Icon main food.png Food from each adjacent farm tile with Replaceable Parts.

With the Public Transport from the Urbanization civic Farms give +50 Gold per Appeal of the tile the Neighborhood district is placed.

Historical Context[edit | edit source]

Once people figured out that it was a lot easier to stay in one place and grow crops, rather than wander about gathering whatever happened to be growing, "civilization" broke out. Around 12.000 years ago, this was the "Neolithic Revolution". Farming meant that permanent settlements could be self-sustaining, and that the more food could be harvested, the bigger the settlements could grow. Ever since, advances in technology have been making agriculture more efficient: irrigation, machinery, fertilizers, pesticides, GMOs and so forth, yields skyrocketed.

Media[edit | edit source]

Farm Improvement.png