Combat Info[edit | edit source]
- Support Units (Settler, Scout, etc..) can now be embedded with other units, like anti-tank support with infantry, or a warrior with Settler. Note: These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map. Also, similar units can also be combined to form powerful "Corps" Units.
- Corps are available mid-game and later on, three units can be combined together to make an "Army" and these Units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time. Formations can be applied to large collections of military units or civilian units and their escorts.
- Bombers can destroy Improvements and Districts with raiding.
- Combat experience goes into Military techs instead of promotions for Units.
- Barbarians can generate Scout, which in turn look for targets to harass, and apparently once they discover something of interest they'll often return with a larger force, since the Barbarians AI are much more intelligent and launch invasions based on scouting.
- Air Combat mechanics have been completely redone, but there are no specifics on which way so far.
Resolution[edit | edit source]
Unlike previous iterations of Civilization, it is the difference in Strength that determines the distribution of possible outcomes, rather than the ratio. A flat Strength therefore retains its value throughout the game.
See also: War