Building

From Civilization VI Wiki
Jump to: navigation, search

Once a District has been built in a City, players can begin populating it with correlating Buildings. Buildings can be built through the "Production Menu" similarly to how the district was built. Some buildings have prerequisites, such as other buildings (they'll show up grayed out) or Technology or Civic requirements (these buildings will not be visible in the Production menu). Some buildings are available to build before any districts are placed, such as the Monument. These buildings reside in the Icon City Center.png City Center.

The Palace[edit | edit source]

The palace is a special building in Civilization VI that's part building, part wonder. The palace appears in the first city you build, which makes that city the Icon Capital.png Capital of your empire. If your capital city is captured, your palace will be rebuilt in another city, making that city your new capital. If you subsequently retake your original capital, the palace will move back to its original location. The palace provides a small amount of Icon main production.png Production, Icon main science.png Science, Icon main gold.png Gold, and Icon Culture.png Culture to your civilization, as well as a single Great Work slot.

Maintenance[edit | edit source]

In addition to the Icon main production.png Production cost, most buildings will have a per-turn maintenance cost to keep them in prime shape. You can review the different maintenance costs for each of the given Buildings or in the Civilopedia, or within the tooltip of each building on the production menu. You can also review the maintenance costs of all your buildings by mousing over the Icon main gold.png Gold icon at the very top of the UI screen.

Specialists[edit | edit source]

Main article: Specialists


List of buildings[edit | edit source]

List of Ancient Era Buildings
Building Name District Buildings Provide Additional Bonus Requirements Icon main production.png Cost
Icon building granary.png Granary Icon district city center.png City Center +1 Icon main food.png Food
+2 Icon housing.png Housing
Requires a City Center District. 50 Icon main production.png Production
Icon building monument.png Monument Icon district city center.png City Center +2 Icon Culture.png Culture Requires a City Center District. 50 Icon main production.png Production
Icon building shrine.png Shrine Icon district holy site.png Holy Site +2 Icon Faith.png Faith +1 Icon unitoperation found religion.png Great Prophet Point per turn Requires a Holy Site District. 50 Icon main production.png Production
Icon building library.png Library Icon district campus.png Campus +2 Icon main science.png Science +1 Icon unitoperation scientist action.png Great Scientist Point per turn Requires a Campus District. 53 Icon main production.png Production
Icon building walls.png Ancient Walls Icon district city center.png City Center City Defense Requires a City Center District. 80 Icon main production.png Production
Icon building barracks.png Barracks Icon district encampment.png Encampment +1 Icon main production.png Production
+1 Icon housing.png Housing
+1 Icon unitoperation general action.png Great General Point per turn.
+25% combat experience for all melee and ranged units trained in this city. May not be built in an Encampment District that already has a Stable.
Requires a Encampment District.
65 Icon main production.png Production
Icon building water mill.png Water Mill Icon district city center.png City Center +1 Icon main food.png Food
+1 Icon main production.png Production
Rice and Wheat Resources are +1 Food each. City must be adjacent to a River. Requires a City Center District. 65 Icon main production.png Production
List of Renaissance Era Buildings
Icon building shipyard.png Shipyard Icon district harbor.png Harbor +1 Icon unitoperation admiral action.png Great Admiral Point per turn. +25% combat experience for all naval units trained in this city. Bonus Icon main production.png Production equal to the adjacency bonus of the Harbor District. Requires a Harbor District. 265 Icon main production.png Production