Appeal

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Appeal is part of the Tile Attractions and is one of the Game Concepts in Civilization VI

The term "Appeal" is used to describe a special form of adjacency bonus that just applies to Neighborhoods, and also will affect Culture Victory's Icon Tourism.png Tourism system through National Parks and Icon Seaside Resorts.png Seaside Resorts.

Appeal also affects the ability to place National Parks and Seaside Resorts.

A Tile's Appeal can be viewed in its tooltip.

Appeal Levels[edit | edit source]

  • Breathtaking (4 or more Appeal): Neighborhoods provide 6 Icon housing.png Housing.
  • Charming (2 to 3 Appeal): Neighborhoods provide 5 Icon housing.png Housing.
  • Average (-1 to 1 Appeal): Neighborhoods provide 4 Icon housing.png Housing.
  • Uninviting (-3 to -2 Appeal): Neighborhoods provide 3 Icon housing.png Housing.
  • Disgusting (-4 or less Appeal): Neighborhoods provide 2 Icon housing.png Housing.

Appeal Effects[edit | edit source]

+2: Each adjacent Natural Wonder.
+1: Each adjacent Icon Holy Site.png Holy Site, Icon Theater Square.png Theater Square, Icon Entertainment Complex.png Entertainment Complex or Wonder
+1: Each adjacent Mountain, Coast, Woods or Oasis.
+1: If the tile is on a River or Lake.
-1: Each adjacent Icon Industrial Zone.png Industrial Zone, Icon Encampment.png Encampment, Icon Aerodrome.png Aerodrome or Icon Spaceport.png Spaceport.
-1: Each adjacent Rainforests, Marsh or Floodplains.
-1: Each adjacent pillaged tile.
-2: Each adjacent Mine or Quarry.