Apostle | |
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![]() | |
Movement | ![]() |
Promotion Class | Religious Apostle |
Faith Cost | 125 ![]() |
Building | Temple or Stave Church |
Description | |
May convert ![]() |
The Apostle is a religious unit in Civilization VI. Each civilization has access to this unit.
Contents
Overview
With their high Religious Strength and versatility, Apostles are the workhorse religious unit.
Apostles can perform the following actions:
- Initiate Theological Combat by attacking opposing religious units.
- Spread Religion, similar to Missionaries.
- Evangelize Belief, adding a new belief to a religion. (Expends the Apostle, requires 3 charges.)
- Start Inquisition, unlocking the ability to purchase Inquisitors with
Faith. (Expends the Apostle, requires 3 charges.)
All Apostles start with a choice between two random Promotions. The Mont St. Michel wonder grants the Martyr promotion for free after the random Promotions are generated.
Promotions
Unit Promotions | ||
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Promotion | Description | |
![]() | Apostle operates as a Medic, providing extra healing (20 per turn) to Units within 1 Tile. | |
![]() | +20 ![]() | |
![]() | Can convert all adjacent Barbarians to your side by using a religious charge. | |
![]() | Gain ![]() | |
![]() | Relic is created if this Apostle dies in Theological Combat. | |
![]() | Can spread Religion 2 extra times. | |
![]() | Gain 3 extra spreads when moving adjacent to a natural wonder for the first time. | |
![]() | Religious spread eliminates other Religions in the target city. | |
![]() | Religious spread is triple strength in cities of other civilizations. |
Notes
- There appears at this time a possible bug where the game does not let Inquisitions to be started even if 2 charges remain.
- Evangelize Belief needs 3 charges but will consume all charges and remove the unit (possible a bug) if you have more from a promotion.