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Civilization VI Wiki
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How To Play Guide for Civ 6
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How To Play Guide for Civ 6
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==Comparing Previous Civilization Games== Back in May of 2016, 2K Games announced Sid Meier's Civilization VI, to be released on October 21, 2016 for the PC. Lead designer of the game is Ed Beach, Art Director is Brian Busatti, Anton Strenger as the Senior Gameplay Designer and Dennis Shirk as Lead Producer. There's not too much that has been taken from previous games, but a lot has been added to the gameplay. :''"Everything that Civilization players have loved in Civilization V, we’re bringing forward, in addition to putting on the new gameplay from Civilization VI,"'' - Dennis Shirk. <ref>http://www.theverge.com/2016/5/11/11640726/civilization-6-vi-announcement-release-date</ref> Civilization VI has been completely re-built from previous civ games from the ground up using a new engine. Unlike most previous "vanilla" iterations of Civilization, Civ VI will include a number of features in the core game that previously required multiple expansions, including {{Trade Routes}} [[Trade Routes]], {{Faith}} [[Religion]], [[Espionage]], [[File:Icon City-States.png|16px]] [[City-States]], {{Tourism}} [[Tourism]] and [[Great Works]]. Though all features have been rebuilt for the new engine, most are based on the gameplay of Civilization V, with some notable changes and improvements. :''"The number one thing to know is that Civilization VI is not built on the previous engine... All of the gameplay systems have been entirely rewritten and re-architected. We’ve specifically set it up to be very modifiable. And we’ve rewritten the A.I. from the ground up, learning all the lessons that we had from Civilization V, so we know how best to solve some of these problems in military combat and so forth."'' - Ed Beach <ref>http://time.com/4324490/civilization-6-interview/</ref> Additionally, more emphasis has been placed on the [[Terrain]] and [[Tiles]] by "unstacking" city improvements or {{Production}} [[Production]] from the {{City Center}} [[City Center]] and giving bonuses for placing [[Tile Improvements]] near certain terrains. Additional new features include research on the game's [[Civics]] tree based on {{Culture}} [[Culture]], a similar [[Technology]] tree for cultural improvements and a better {{Government}} [[Government]] structure for those playing on a [[File:Icon victory culture.png|20px]] [[Cultural Victory]] path, as well as new artificial intelligence mechanics for computer-controlled opponents which include secret [[Leader Agendas]] and randomized engagements to disrupt an otherwise stable game. [[File:Game Settings.png|150px|right]]
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