Government

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Government is one of the various parts of Culture in Civilization VI.

Governments[edit | edit source]

Advancing throughout the Civics tree allows you to unlock new forms of Government. In addition to providing certain built-in bonuses, each government has a different configuration of slots for Policies. For example, one government might have more "Military" slots, whereas another might not have slots for Icon Military Policies Card.png Military Policies at all and instead focus on Icon Economic Policies Card.png Economy and Icon Diplomatic Policies Card.png Diplomacy. As you begin the game, you start off as a Chiefdom which is your basic starting Government type. (provides One Slot Military and One Slot Economy). Additional Government types include Oligarchy, Autocracy, Classical Republic as well as more listed below.

List Of Governments[edit | edit source]

List Of Known Government Types
Government Icon Government Type Inherent Bonus Legacy Bonus Temporary Permanent
(on Standard speed)
Social Policy Slot Information
Chiefdom Icon Military Policies Card.png Icon Economic Policies Card.png
Icon Government Autocracy.png Autocracy Capital receives +1 boost to all yields Bonus on Wonder Icon main production.png Production. +10% +1% per 20 turns Icon Military Policies Card.png Icon Military Policies Card.png Icon Economic Policies Card.png Icon Wildcard Policies Card.png
Icon Government Classical Republic.png Classical Republic All cities with a district receive +1 Icon Amenities.png Amenity Bonus Icon unitcommand activate great person.png Great People point generation. +15% +1% per 15 turns Icon Economic Policies Card.png Icon Economic Policies Card.png Icon Diplomatic Policies Card.png Icon Wildcard Policies Card.png
Icon Government Oligarchy.png Oligarchy All melee units gain +4 Combat Strength Bonus combat experience for Units. +20% +1% per 5 turns Icon Military Policies Card.png Icon Economic Policies Card.png Icon Diplomatic Policies Card.png Icon Wildcard Policies Card.png
Icon Government Monarchy.png Monarchy +2 Housing in any city with Medieval Walls. Bonus influence Points generation. +20% +1% per 10 turns Icon Military Policies Card.png Icon Military Policies Card.png Icon Military Policies Card.png Icon Economic Policies Card.png Icon Diplomatic Policies Card.png Icon Wildcard Policies Card.png
Icon Government Theocracy.png Theocracy Can buy land combat Units with Icon Faith.png Faith. All units +5 in theological combat. Discount on Icon Faith.png Faith purchases. +15% +1% per 15 turns Icon Military Policies Card.png Icon Military Policies Card.png Icon Economic Policies Card.png Icon Economic Policies Card.png Icon Diplomatic Policies Card.png Icon Wildcard Policies Card.png
Icon Government Merchant Republic.png Merchant Republic +2 Trade Routes. Discount on Icon main gold.png Gold purchases. +15% +1% per 15 turns Icon Military Policies Card.png Icon Economic Policies Card.png Icon Economic Policies Card.png Icon Diplomatic Policies Card.png Icon Wildcard Policies Card.png Icon Wildcard Policies Card.png
Icon Government Democracy.png Democracy Patronage of Icon unitcommand activate great person.png Great People costs 50% less Icon main gold.png Gold. Bonus yield from District projects. +30% +1% per 10 turns Icon Military Policies Card.png Icon Economic Policies Card.png Icon Economic Policies Card.png Icon Economic Policies Card.png Icon Diplomatic Policies Card.png Icon Diplomatic Policies Card.png Icon Wildcard Policies Card.png Icon Wildcard Policies Card.png
Icon Government Communism.png Communism Industrial Zone Districts can defend. Land Units gain +4 defense strength. Bonus on all types of Icon main production.png Production. +10% +1% per 20 turns Icon Military Policies Card.png Icon Military Policies Card.png Icon Military Policies Card.png Icon Economic Policies Card.png Icon Economic Policies Card.png Icon Economic Policies Card.png Icon Diplomatic Policies Card.png Icon Wildcard Policies Card.png
Icon Government Fascism.png Fascism All combat Units gain +6 attack strength. Bonus on Unit Icon main production.png Production +20% +1% per 10 turns Icon Military Policies Card.png Icon Military Policies Card.png Icon Military Policies Card.png Icon Military Policies Card.png Icon Economic Policies Card.png Icon Diplomatic Policies Card.png Icon Wildcard Policies Card.png Icon Wildcard Policies Card.png

Government Social Policies Icons[edit | edit source]

Icon Diplomatic Policies Card.png Diplomatic Policies
Icon Economic Policies Card.png Economic Policies
Icon Military Policies Card.png Military Policies
Icon Wildcard Policies Card.png Wildcard Policies